Keeping the file size of the built app to a minimum is important, especially for mobile devices or for app stores that impose a size limit.
unity3d
IndieGame – Free Resources and Materials
Here are some search engines and archive websites to get free, Unity3d-ready, resources. Continue reading
Git – Unity3d .gitignore
A fulll .gitignore content for Unity3d users.
How to Unity3D – Use VisualStudio Script Editor and Debug Project
In this tutorial, you’ll see a project configured with VisualStudio. And how to run and debug it.
How to Unity3D – Use MonoDevelop Script Editor and Debug Project
In this tutorial, you’ll see a project configured with MonoDevelop. And how to run and debug it.
How to Unity3D – Why Use UI instead of GUI / IMGUI
In this use-case, you will see the difference between GUI and UI API. And why use the later in your game, for constancy between platforms and API long term support.
How to Unity3D – Configure Project for Android and Run it on Mobile Device
In this tutorial, you start from scratch. You will install Unity3D, Android SDK, then configure a project for Android, and run it on a mobile device.