Skip to content

Damien FREMONT

Senior Software Engineer

  • Blog
  • Sections
  • Games
  • CV
  • About
HomePosts tagged 'gamedev'

gamedev

Unity3D – Reducing the APK file size of your build for mobile device

2019-05-042020-04-07 Damien FREMONT GameDev Tutorials, Tutorials android, gamedev, indiegame, unity3d

unity-logoKeeping the file size of the built app to a minimum is important, especially for mobile devices or for app stores that impose a size limit.

Continue reading →

3 Comments

IndieGame – Using Trello for Project Management

2018-11-242019-05-04 Damien FREMONT GameDev Tutorials, Tutorials gamedev, indiegame, web
gamedev-logoDo you find project management stressful? Do you struggle to keep your tasks, team members, and goals organized? Here’s how to manage your project with a simple and free tool like Trello. Whether on desktop or mobile.

Continue reading →

Leave a comment

Solo Game Dev – What Tools to Use to Share Your Work

2018-05-272019-05-04 Damien FREMONT GameDev Tutorials gamedev, indiegame, web

gamedev-logoWhat tools and techniques do you use to record and share your work? Along with any tips, tutorials, costs, downloads, or social media concerns you might deal with? (Using only free tools)

Continue reading →

Leave a comment

IndieGame – Free Resources and Materials

2017-09-272019-12-15 Damien FREMONT GameDev Tutorials gamedev, indiegame, unity3d

gamedev-logoHere are some search engines and archive websites to get free, Unity3d-ready, resources. Continue reading →

Leave a comment

How to Unity3D – Use VisualStudio Script Editor and Debug Project

2017-06-032017-06-03 Damien FREMONT GameDev Tutorials csharp, debug, gamedev, unity3d, visualstudio

unity-logoIn this tutorial, you’ll see a project configured with VisualStudio. And how to run and debug it.

Continue reading →

Leave a comment

How to Unity3D – Use MonoDevelop Script Editor and Debug Project

2017-06-032017-06-03 Damien FREMONT GameDev Tutorials csharp, debug, gamedev, monodevelop, unity3d

unity-logoIn this tutorial, you’ll see a project configured with MonoDevelop. And how to run and debug it.

Continue reading →

Leave a comment

How to Unity3D – Why Use UI instead of GUI / IMGUI

2017-06-022017-06-02 Damien FREMONT GameDev Tutorials csharp, gamedev, ui, unity3d

unity-logoIn this use-case, you will see the difference between GUI and UI API. And why use the later in your game, for constancy between platforms and API long term support.

Continue reading →

Leave a comment

How to Unity3D – Configure Project for Android and Run it on Mobile Device

2017-06-012017-06-01 Damien FREMONT GameDev Tutorials android, build, gamedev, unity3d

unity-logoIn this tutorial, you start from scratch. You will install Unity3D, Android SDK, then configure a project for Android, and run it on a mobile device.

Continue reading →

Leave a comment

How to Unity3d : command build without build pipeline

2015-06-252017-06-01 Damien FREMONT GameDev Tutorials build, gamedev, unity3d

unity-logoThis tuturial explains how to build application without using the pro edition of Unity3d editor, wich integrates buildpipeline functionalities. Simply by using command line script.

Continue reading →

1 Comment

How to Unity3d : start with javascript scripting only

2015-06-242017-06-01 Damien FREMONT GameDev Tutorials gamedev, js, unity3d

unity-logoThis tutorial is for those who choose to program rather than using the Unity3d IDE.

It covers multiple stages, from project creation to basic scripting.

Continue reading →

Leave a comment

Top Posts

  • How to expand/collapse table rows with Bootstrap
    How to expand/collapse table rows with Bootstrap
  • Unity3D - Reducing the APK file size of your build for mobile device
    Unity3D - Reducing the APK file size of your build for mobile device
  • How to Cucumber : Test Reporting Plugin with Maven and Java
    How to Cucumber : Test Reporting Plugin with Maven and Java
  • How to Cucumber : Test Report Plugin 2 with Maven and Java
    How to Cucumber : Test Report Plugin 2 with Maven and Java
  • How to Cucumber Java : Wants to quit
    How to Cucumber Java : Wants to quit
  • Maslow's hierarchy of needs for Software Developers
    Maslow's hierarchy of needs for Software Developers
  • Test Driven Development (TDD) in Java - HelloWorld Examples
    Test Driven Development (TDD) in Java - HelloWorld Examples
  • REST API Maturity Levels : From 0 to 5
    REST API Maturity Levels : From 0 to 5
  • Comment agrandir / réduire les lignes d'un tableau avec Bootstrap
    Comment agrandir / réduire les lignes d'un tableau avec Bootstrap
  • Webjars: Use Dynamic URLs for your Dependencies (VS Versionning Hell)
    Webjars: Use Dynamic URLs for your Dependencies (VS Versionning Hell)

Recent Posts

  • Test Driven Development (TDD) in Java – HelloWorld Examples
  • Software Architecture – “Train wagons” – Be agile and prioritize your stack
  • How to Photoshop Script: Translate Text Then Save PNG for Each Language
  • How to Photoshop Script: Export Layers to PNG Files
  • Unity3D – Reducing the APK file size of your build for mobile device

Tags

angularjs bdd bootstrap build csharp css cucumber data expressjs gamedev git indiegame java javascript jersey json junit maven method nodejs quicktip rest spring test unity3d vcs visualstudio web webapp webjars

Blogroll

  • ParisJug ParisJug
  • JMDouxdoux
  • Antonio's blog
  • Emmanuel Bernard's blog
  • Java Bien!
  • Dev.Agile.Stories
Blog at WordPress.com.