Keeping the file size of the built app to a minimum is important, especially for mobile devices or for app stores that impose a size limit.
gamedev
IndieGame – Using Trello for Project Management

Solo Game Dev – What Tools to Use to Share Your Work
What tools and techniques do you use to record and share your work? Along with any tips, tutorials, costs, downloads, or social media concerns you might deal with? (Using only free tools)
IndieGame – Free Resources and Materials
Here are some search engines and archive websites to get free, Unity3d-ready, resources. Continue reading
How to Unity3D – Use VisualStudio Script Editor and Debug Project
In this tutorial, you’ll see a project configured with VisualStudio. And how to run and debug it.
How to Unity3D – Use MonoDevelop Script Editor and Debug Project
In this tutorial, you’ll see a project configured with MonoDevelop. And how to run and debug it.
How to Unity3D – Why Use UI instead of GUI / IMGUI
In this use-case, you will see the difference between GUI and UI API. And why use the later in your game, for constancy between platforms and API long term support.
How to Unity3D – Configure Project for Android and Run it on Mobile Device
In this tutorial, you start from scratch. You will install Unity3D, Android SDK, then configure a project for Android, and run it on a mobile device.