Keeping the file size of the built app to a minimum is important, especially for mobile devices or for app stores that impose a size limit.
What tools and techniques do you use to record and share your work? Along with any tips, tutorials, costs, downloads, or social media concerns you might deal with? (Using only free tools)
Here are some search engines and archive websites to get free, Unity3d-ready, resources. Continue reading
A fulll .gitignore content for Unity3d users.
In this tutorial, you’ll see a project configured with VisualStudio. And how to run and debug it.
In this tutorial, you’ll see a project configured with MonoDevelop. And how to run and debug it.
In this use-case, you will see the difference between GUI and UI API. And why use the later in your game, for constancy between platforms and API long term support.
In this tutorial, you start from scratch. You will install Unity3D, Android SDK, then configure a project for Android, and run it on a mobile device.