In this tutorial, you’ll see a project configured with VisualStudio. And how to run and debug it.
- Open the ‘Example’ project
- Choose a Script Editor
- Add breakpoint in source code
- Attach Script Editor to Unity3D
1. Open the ‘Example’ project
- Projects > Open > ‘Example’ > (wait) > Open Scene > ‘Sample Scenes Scenes/car.unity’
- Edit > Play > (test it) > Play (or click Play button, or press Ctrl+P)
2. Choose a Script Editor
- Edit > Preferences > External Tools > ExternalScriptEditor: ‘MonoDevelop’
- Assets > Open C# Project
3. Add Breakpoint in source code
- Open ‘SampleScenes/Menu/Scripts/MenuSceneLoader.cs’
- Add a breakpoint to line 14
4. Attach Script Editor to Unity3D
- Click the little show button next to ‘Attach to Unity’ > Select ‘Attach to Unity and Play’
- Click ‘Attach to Unity and Play’
- (it’s in pause now, stopped at the breakpoint line)
- Click Continue (or press F5)
- (play with it)
- Click Stop (or press Shift+F5)
Pros: More productive than MonoDevelop (you don’t have to switch beetwen Editor and Unity3D to run a debug). Dark Them is nice too!
Cons: More heavy on CPU/RAM than MonoDevelop. And it’s a Microsoft product 😉
Here is the same project opened on VisualStudio, MonoDevelop and a text Editor.